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[ODWOŁANIE] CS 2 - ToxicShreky


ToxicShreky

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  • Użytkownik

Twój nick na serwerze: ToxicShreky
Nick admina banującego: zen1th
Dostałeś bana, gaga czy muta?:Ban
Czas oraz data bana: 02-24-25 21:23
Serwer na którym dostałeś bana: CS2 only mirage
Opis sytuacji (prosimy o dłuższą wypowiedz): Tak w sumie to nie wiem, gram jak bot czasem cos tam ustrzele, pamietam jak sie mniej wiecej bhopuje z czasow jak gralem w csgo i siadly mi trzy strefki pod rzad --> Ban. Takie przynajmniej dostalem tlumaczenie. To ze konto mam bez prime, cóż założyłem nowe po tym jak mi ruski zajebały stare. 
 image.thumb.png.8a01710c989c0da92d0a28ccb9b2c499.png
Link do Sourcebansa z twoim banem: Nie widze opcji skopiowania linka do sourcebansa
Link do twojego profilu steam: https://steamcommunity.com/id/toxicshreky/
Wycinek z konsoli po wejściu na serwer: 
> connect 54.37.238.79:27015
[HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (54.37.238.79:27015), 11 )
[HostStateManager] HostStateRequest::Start(HSR_GAME):  loop(remoteconnect) id(11) addons() desc(Remote Connect (54.37.238.79:27015))
[EngineServiceManager] SwitchToLoop remoteconnect requested:  id [11] addons []
[Client] CL:  IGameSystem::LoopDeactivateAllSystems {
[Client] CL:  } IGameSystem::LoopDeactivateAllSystems done
[Client] CL:  Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #1166681946 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE)
[NetSteamConn] CloseSteamNetConnection handle #1166681946 (userdata 1)
[NetSteamConn] Disassociating NetChan server @  (unknown) from Steam Net Connection handle #1166681946 (userdata 1)
[SteamNetSockets] [#1166681946 pipe 'server'] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE
[SteamNetSockets] [#1970997755 pipe 'ToxicShreky'] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Removing Steam Net Connection for loopback:1, handle #1166681946
[Networking] Closing 'client' poll group
[Server] SV:  IGameSystem::LoopDeactivateAllSystems {
[Host] HO:  IGameSystem::LoopDeactivateAllSystems {
[Host] HO:  } IGameSystem::LoopDeactivateAllSystems done
[Server] SV:  } IGameSystem::LoopDeactivateAllSystems done
[Server] SV:  Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
[Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[Server] Disconnect client 'ToxicShreky' from server: NETWORK_DISCONNECT_SHUTDOWN (Server shutdown)
[SignonState] Client 0 'ToxicShreky' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
[NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #1970997755 (1001 NETWORK_DISCONNECT_SHUTDOWN)
[NetSteamConn] CloseSteamNetConnection handle #1970997755 (userdata 0)
[NetSteamConn] Disassociating NetChan ToxicShreky @  (unknown) from Steam Net Connection handle #1970997755 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for loopback:0, handle #1970997755
CPlayerVoiceListener::PostSpawnGroupUnload()
[Server] CSource2Server::GameServerSteamAPIDeactivated()
[Networking] Closing 'server' poll group
[stringtables] SV: CNetworkStringTableContainer::RemoveAllTables:  removing 12 tables
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables:  removing 12 tables
[BuildSparseShadowTree] CSparseShadowTreeGameSystem::GameShutdown
[Client] CL:  CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL:  CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 2241.113
CPlayerVoiceListener::GameShutdown()
[Server] SV:  CGameRulesGameSystem::GameShutdown uninstalled game rules
[Server] SV:  CGameRules::CGameRules destructed
[SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 2241.115
[NetSteamConn] Steam Net connection #1970997755 pipe 'ToxicShreky' closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] CloseSteamNetConnection handle #1970997755 (userdata -1)
[NetSteamConn] Opened Steam Net Connection on socket 'client' to 54.37.238.79:27015, connection #4164892445 UDP [email protected]:27015
[Networking] Created poll group for socket 'client'
[SteamNetSockets] [#4164892445 UDP steamid:[email protected]:27015] connected
[Client] Sending connect to 54.37.238.79:27015
[Client] Received S2C_CHALLENGE [0 auth 3] from 54.37.238.79:27015
[Client] Sending C2S_CONNECT [14069 protocol 0 auth 3] to 54.37.238.79:27015
[Client] Received S2C_CONNECTION from 54.37.238.79:27015 [addons:'3303458269']
[NetSteamConn] Associating NetChan server @ 54.37.238.79:27015 (54.37.238.79:27015) with Steam Net Connection handle #4164892445 (userdata 0)
[Client] CL:  Connected to '54.37.238.79:27015'
[SignonState] CL:  Suppress INetchannel::Transmit() in loopmode( remoteconnect )
[Client] CL:  CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:  3303458269
[EngineServiceManager] SwitchToLoop levelload requested:  id [11] addons [3303458269]
[EngineServiceManager] Mounting addon '3303458269'
[SceneFileCache] No .vcds loaded or no scenes/scenes.vrman
ResetBreakpadAppId: Universe is 1 (k_EUniversePublic)
ResetBreakpadAppId: Setting non standard break pad app id: 2347771
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_LOADINGSCREEN
[SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
[SignonState] CL:  Permit INetchannel::Transmit()
[Client] CL:  CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons (3303458269)
[EngineServiceManager] SwitchToLoop game requested:  id [11] addons [3303458269]
[Client] CL:  CNetworkGameClient already exists for connection to '54.37.238.79:27015'
[Client] CL:  connection to '54.37.238.79:27015' already started
[Client] Game: "Counter-Strike 2"
[Client] Map: "de_mirage"
[Client] Players: 19 (1 bots) / 20 humans
[Client] Build: 10329 (revision 9554626)
[Client] Server Number: 11
[SignonState] CL:  CNetworkGameClient::ProcessServerInfo
[VScript] Initializing CSGO VScript Game System
[Client] CL:  CGameRulesGameSystem::GameInit installed game rules
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000485 seconds
**** Panel  has fill-parent-flow for height, but isn't in a flowing down or up layout
[ResourceSystem] Failed loading resource "maps/prefabs/misc/terrorist_team_intro_variant2/world_visibility.vvis_c" (ERROR_FILEOPEN: File not found)
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] Client missing networkable entity class CTriggerTripWire
[Client] CNetworkGameClientBase::LinkClasses took 14.132 msec
[WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 27.819450ms
[AnimResource] Model models/props/crates/csgo_drop_crate_dangerzone.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_vanguard.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_glove.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal3.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_shadow.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_huntsman.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_23.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal2.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal1.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_chroma.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_chroma2.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_29.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_28.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_spectrum2.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_gamma2.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_winteroffensive.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_gamma.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_bloodhound.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_wildfire.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_phoenix.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_32.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_27.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_31.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_25.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_hydra.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_bravo.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_breakout.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_30.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_chroma3.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_22.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_26.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_horizon.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_24.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_clutch.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_spectrum.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_revolver.vmdl: sequence/animation name collision found "tools_preview"
[Client] CL:  CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_INGAME
[Client] CL:  IGameSystem::LoopActivateAllSystems {
[Host] HO:  IGameSystem::LoopActivateAllSystems {
[Host] HO:  } IGameSystem::LoopActivateAllSystems done
[Client] CL:  } IGameSystem::LoopActivateAllSystems done
[HostStateManager] Host activate: Remote Connect (54.37.238.79:27015)
[SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[SteamNetSockets] [#4164892445 UDP steamid:[email protected]:27015 'server'] closed by peer (2006): NETWORK_DISCONNECT_STEAM_BANNED
[NetSteamConn] Steam Net connection #4164892445 UDP steamid:[email protected]:27015 'server' closed by peer, reason 2006: NETWORK_DISCONNECT_STEAM_BANNED
[Networking] Netchan 'server' closed unexpectedly: NETWORK_DISCONNECT_STEAM_BANNED
[NetSteamConn] Closing Steam Net Connection on socket 'client' to 54.37.238.79:27015, handle #4164892445 (0 (null))
[NetSteamConn] CloseSteamNetConnection handle #4164892445 (userdata 0)
[NetSteamConn] Disassociating NetChan server @ 54.37.238.79:27015 (54.37.238.79:27015) from Steam Net Connection handle #4164892445 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for 54.37.238.79:27015, handle #4164892445
[Client] Disconnection during connection phase. Sign-on state: 5 (SIGNONSTATE_SPAWN). Disconnect reason: 6 (NETWORK_DISCONNECT_STEAM_BANNED).
[Client] Disconnected from server: NETWORK_DISCONNECT_STEAM_BANNED
[Client] CL:  Disconnecting from server: NETWORK_DISCONNECT_STEAM_BANNED
[Networking] Closing 'client' poll group
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 12 )
[HostStateManager] HostStateRequest::Start(HSR_IDLE):  loop(levelload) id(12) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested:  id [12] addons []
[Client] CL:  IGameSystem::LoopDeactivateAllSystems {
[Host] HO:  IGameSystem::LoopDeactivateAllSystems {
[Host] HO:  } IGameSystem::LoopDeactivateAllSystems done
[Client] CL:  } IGameSystem::LoopDeactivateAllSystems done
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables:  removing 12 tables
[BuildSparseShadowTree] CSparseShadowTreeGameSystem::GameShutdown
[Client] CL:  CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL:  CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 2244.265
[EngineServiceManager] Unmounting addon '3303458269'
[SoundSystem] Addon unloaded, unloading sound resources.
[SceneFileCache] No .vcds loaded or no scenes/scenes.vrman
ResetBreakpadAppId: Universe is 1 (k_EUniversePublic)
ResetBreakpadAppId: Setting non standard break pad app id: 2347771
ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
[HostStateManager] Host activate: Idle (levelload)
[Console] Unknown command 'end_single_player_pause'!
[Console] Unknown command 'single_player_pause'!
[Console] Unknown command 'single_player_pause'!
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 2244.385
[Client] CL:  CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested:  id [12] addons []
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV:  maxplayers set to 1
[VScript] Initializing CSGO VScript Game System
[Server] SV:  Executing server defaults
[Server] SV:  Executing listen server config file
[Developer] GameTypes: could not find matching game mode value of "" in any game type.
[Server] SV:  CGameRulesGameSystem::GameInit installed game rules
CPlayerVoiceListener::GameInit()
[InputService] execing gamemode_competitive.cfg
[Console] Unknown command 'mp_weapons_glow_on_ground'!
[InputService] exec: couldn't exec '{*}cfg/gamemode_competitive_server.cfg', unable to read file
[InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
[InputService] execing server_default.cfg
[Server] SV:  Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL:  CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL:  CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#197784164 pipe] connected
[SteamNetSockets] [#4011029239 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=bc9f264@loopback:1 <-> server=ef1372f7@loopback:0
[NetSteamConn] Associating NetChan ToxicShreky @ loopback:0 (loopback:0) with Steam Net Connection handle #4011029239 (userdata 0)
[NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #197784164 (userdata 1)
[Client] CL:  Connected to 'loopback:1'
ClientPutInServer create new player controller [ToxicShreky]
[Server] Client 0 'ToxicShreky' setting rate to 786432
[Server] [ToxicShreky] cl_interp_ratio='0', LerpTime=0
[Client] Game: "Counter-Strike 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 10329 (revision 9554626)
[Client] Server Number: 5
[SignonState] CL:  CNetworkGameClient::ProcessServerInfo
[VScript] Initializing CSGO VScript Game System
[Client] CL:  CGameRulesGameSystem::GameInit installed game rules
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000418 seconds
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] Client missing networkable entity class CTriggerTripWire
[Client] CNetworkGameClientBase::LinkClasses took 14.899 msec
[Client] CL:  CGameClientConnectPrerequisite connection succeeded
[Server] SV:  IGameSystem::LoopActivateAllSystems {
[Host] HO:  IGameSystem::LoopActivateAllSystems {
[Host] HO:  } IGameSystem::LoopActivateAllSystems done
[Server] SV:  } IGameSystem::LoopActivateAllSystems done
[Server] SV:  1 player server started
[Client] CL:  IGameSystem::LoopActivateAllSystems {
[Client] CL:  } IGameSystem::LoopActivateAllSystems done
[SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Server] SV:  Sending full update to client ToxicShreky (reason:  initial update)
[Client] CNetworkGameClientBase::OnReceivedUncompressedPacket(), received full update
[Client] Receiving 0.5K non-incremental update from server
ToxicShreky dołącza do gry.
[Networking] server @ loopback:1:  NetChan Setting Timeout to 30.00 seconds
[Client] CL:  Signon traffic "server":  incoming 12.256 KB [13 netframes], outgoing 1.242 KB [12 netframes]
[Networking] ToxicShreky @ loopback:0:  NetChan Setting Timeout to 20.00 seconds
[WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 18.827494ms

  • WTF 2
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@ zen1tch 24h

 

ps.wystarczy krotki wycinek...

 

@ ToxicShreky znajdujesz swoje bana kilkasz w niego i gdy bedzie on tylko na ekraniw twoim to kopiujesz link u gory w przegladarce

         sygn.gif.5609f7715308399a655f7f3291c6c5a8.gif

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  • Użytkownik

• Powód bana: Cheaty
• Demko: http://879882.node36.pukawka.pl/dem-de_mirage-1740428115-1740430567.zip
• Konto gracza: https://steamcommunity.com/id/toxicshreky/



• AKCJA (3:2 - 1:40) - Trzy idealne bhopy pod rząd? Brzmi skrajnie nienaturalnie. Skoki wyraźnie wykonane przez trzymanie spacji co już samo w sobie budzi podejrzenia. Ciężko uwierzyć że ktoś ze świeżym kontem potrafi wykonać trzy perfekcyjne strafe z rzędu a jednocześnie jego movement i crosshair placement są na poziomie golda. A tłumaczenie o skradzionym koncie? Klasyka. "Ruscy mi ukradli" – słyszę to na okrągło. Ale najbardziej rzuca się w oczy to że już w pierwszym skoku osiągnął maksymalną prędkość. To praktycznie niemożliwe bez wspomagania. Wszystkie znaki wskazują na użycie niedozwolonych programów. Ban jest w pełni uzasadniony i powinien zostać utrzymany.

  • Lubię to! 1
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No to ci powiem mnie rozpisałeś. Skok mam pod scrolla ustawiony i tak jak już ci mówiłem, próbuje bhopować cały czas z lepszym badz gorszym skutkiem, tutaj akurat szczesliwie wyszlo.

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AKCJA (3:2 - 1:40) - Trzy idealne bhopy pod rząd? Brzmi skrajnie nienaturalnie. Skoki wyraźnie wykonane przez trzymanie spacji co już samo w sobie budzi podejrzenia. Ciężko uwierzyć że ktoś ze świeżym kontem potrafi wykonać trzy perfekcyjne strafe z rzędu a jednocześnie jego movement i crosshair placement są na poziomie golda. A tłumaczenie o skradzionym koncie? Klasyka. "Ruscy mi ukradli" – słyszę to na okrągło. Ale najbardziej rzuca się w oczy to że już w pierwszym skoku osiągnął maksymalną prędkość. To praktycznie niemożliwe bez wspomagania. Wszystkie znaki wskazują na użycie niedozwolonych programów. Ban jest w pełni uzasadniony i powinien zostać utrzymany. +B

 

po za tym nie ma takich stricte akcji "spalonych" ale jest dużo taki podejrzanych które ciężko brać pod uwagę jako spalone albo nawet pól spalone i zadecydowało o nie zdejmowaniu bana.

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  • Trzymaj się 1

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