Użytkownik ToxicShreky Opublikowano 24 Lutego 2025 Użytkownik Udostępnij Opublikowano 24 Lutego 2025 Twój nick na serwerze: ToxicShreky Nick admina banującego: zen1th Dostałeś bana, gaga czy muta?:Ban Czas oraz data bana: 02-24-25 21:23 Serwer na którym dostałeś bana: CS2 only mirage Opis sytuacji (prosimy o dłuższą wypowiedz): Tak w sumie to nie wiem, gram jak bot czasem cos tam ustrzele, pamietam jak sie mniej wiecej bhopuje z czasow jak gralem w csgo i siadly mi trzy strefki pod rzad --> Ban. Takie przynajmniej dostalem tlumaczenie. To ze konto mam bez prime, cóż założyłem nowe po tym jak mi ruski zajebały stare. Link do Sourcebansa z twoim banem: Nie widze opcji skopiowania linka do sourcebansa Link do twojego profilu steam: https://steamcommunity.com/id/toxicshreky/ Wycinek z konsoli po wejściu na serwer: > connect 54.37.238.79:27015 [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (54.37.238.79:27015), 11 ) [HostStateManager] HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(11) addons() desc(Remote Connect (54.37.238.79:27015)) [EngineServiceManager] SwitchToLoop remoteconnect requested: id [11] addons [] [Client] CL: IGameSystem::LoopDeactivateAllSystems { [Client] CL: } IGameSystem::LoopDeactivateAllSystems done [Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE [NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #1166681946 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE) [NetSteamConn] CloseSteamNetConnection handle #1166681946 (userdata 1) [NetSteamConn] Disassociating NetChan server @ (unknown) from Steam Net Connection handle #1166681946 (userdata 1) [SteamNetSockets] [#1166681946 pipe 'server'] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE [SteamNetSockets] [#1970997755 pipe 'ToxicShreky'] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE [NetSteamConn] Removing Steam Net Connection for loopback:1, handle #1166681946 [Networking] Closing 'client' poll group [Server] SV: IGameSystem::LoopDeactivateAllSystems { [Host] HO: IGameSystem::LoopDeactivateAllSystems { [Host] HO: } IGameSystem::LoopDeactivateAllSystems done [Server] SV: } IGameSystem::LoopDeactivateAllSystems done [Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55) [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead) [Server] Disconnect client 'ToxicShreky' from server: NETWORK_DISCONNECT_SHUTDOWN (Server shutdown) [SignonState] Client 0 'ToxicShreky' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE [NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #1970997755 (1001 NETWORK_DISCONNECT_SHUTDOWN) [NetSteamConn] CloseSteamNetConnection handle #1970997755 (userdata 0) [NetSteamConn] Disassociating NetChan ToxicShreky @ (unknown) from Steam Net Connection handle #1970997755 (userdata 0) [NetSteamConn] Removing Steam Net Connection for loopback:0, handle #1970997755 CPlayerVoiceListener::PostSpawnGroupUnload() [Server] CSource2Server::GameServerSteamAPIDeactivated() [Networking] Closing 'server' poll group [stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables [BuildSparseShadowTree] CSparseShadowTreeGameSystem::GameShutdown [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules [Client] CL: CGameRules::CGameRules destructed WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 2241.113 CPlayerVoiceListener::GameShutdown() [Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules [Server] SV: CGameRules::CGameRules destructed [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success ) CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 2241.115 [NetSteamConn] Steam Net connection #1970997755 pipe 'ToxicShreky' closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE [NetSteamConn] CloseSteamNetConnection handle #1970997755 (userdata -1) [NetSteamConn] Opened Steam Net Connection on socket 'client' to 54.37.238.79:27015, connection #4164892445 UDP [email protected]:27015 [Networking] Created poll group for socket 'client' [SteamNetSockets] [#4164892445 UDP steamid:[email protected]:27015] connected [Client] Sending connect to 54.37.238.79:27015 [Client] Received S2C_CHALLENGE [0 auth 3] from 54.37.238.79:27015 [Client] Sending C2S_CONNECT [14069 protocol 0 auth 3] to 54.37.238.79:27015 [Client] Received S2C_CONNECTION from 54.37.238.79:27015 [addons:'3303458269'] [NetSteamConn] Associating NetChan server @ 54.37.238.79:27015 (54.37.238.79:27015) with Steam Net Connection handle #4164892445 (userdata 0) [Client] CL: Connected to '54.37.238.79:27015' [SignonState] CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect ) [Client] CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons: 3303458269 [EngineServiceManager] SwitchToLoop levelload requested: id [11] addons [3303458269] [EngineServiceManager] Mounting addon '3303458269' [SceneFileCache] No .vcds loaded or no scenes/scenes.vrman ResetBreakpadAppId: Universe is 1 (k_EUniversePublic) ResetBreakpadAppId: Setting non standard break pad app id: 2347771 ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_LOADINGSCREEN [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success ) [SignonState] CL: Permit INetchannel::Transmit() [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons (3303458269) [EngineServiceManager] SwitchToLoop game requested: id [11] addons [3303458269] [Client] CL: CNetworkGameClient already exists for connection to '54.37.238.79:27015' [Client] CL: connection to '54.37.238.79:27015' already started [Client] Game: "Counter-Strike 2" [Client] Map: "de_mirage" [Client] Players: 19 (1 bots) / 20 humans [Client] Build: 10329 (revision 9554626) [Client] Server Number: 11 [SignonState] CL: CNetworkGameClient::ProcessServerInfo [VScript] Initializing CSGO VScript Game System [Client] CL: CGameRulesGameSystem::GameInit installed game rules ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000485 seconds **** Panel has fill-parent-flow for height, but isn't in a flowing down or up layout [ResourceSystem] Failed loading resource "maps/prefabs/misc/terrorist_team_intro_variant2/world_visibility.vvis_c" (ERROR_FILEOPEN: File not found) [Client] CNetworkGameClient::ProcessClassInfo: create on client true [Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists) [Client] Client missing networkable entity class CTriggerTripWire [Client] CNetworkGameClientBase::LinkClasses took 14.132 msec [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 27.819450ms [AnimResource] Model models/props/crates/csgo_drop_crate_dangerzone.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_vanguard.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_glove.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal3.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_shadow.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_huntsman.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_23.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal2.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal1.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_chroma.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_chroma2.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_29.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_28.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_spectrum2.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_gamma2.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_winteroffensive.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_gamma.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_bloodhound.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_wildfire.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_phoenix.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_32.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_27.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_31.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_25.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_hydra.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_bravo.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_breakout.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_30.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_chroma3.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_22.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_26.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_horizon.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_24.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_clutch.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_spectrum.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_revolver.vmdl: sequence/animation name collision found "tools_preview" [Client] CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_INGAME [Client] CL: IGameSystem::LoopActivateAllSystems { [Host] HO: IGameSystem::LoopActivateAllSystems { [Host] HO: } IGameSystem::LoopActivateAllSystems done [Client] CL: } IGameSystem::LoopActivateAllSystems done [HostStateManager] Host activate: Remote Connect (54.37.238.79:27015) [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) [SteamNetSockets] [#4164892445 UDP steamid:[email protected]:27015 'server'] closed by peer (2006): NETWORK_DISCONNECT_STEAM_BANNED [NetSteamConn] Steam Net connection #4164892445 UDP steamid:[email protected]:27015 'server' closed by peer, reason 2006: NETWORK_DISCONNECT_STEAM_BANNED [Networking] Netchan 'server' closed unexpectedly: NETWORK_DISCONNECT_STEAM_BANNED [NetSteamConn] Closing Steam Net Connection on socket 'client' to 54.37.238.79:27015, handle #4164892445 (0 (null)) [NetSteamConn] CloseSteamNetConnection handle #4164892445 (userdata 0) [NetSteamConn] Disassociating NetChan server @ 54.37.238.79:27015 (54.37.238.79:27015) from Steam Net Connection handle #4164892445 (userdata 0) [NetSteamConn] Removing Steam Net Connection for 54.37.238.79:27015, handle #4164892445 [Client] Disconnection during connection phase. Sign-on state: 5 (SIGNONSTATE_SPAWN). Disconnect reason: 6 (NETWORK_DISCONNECT_STEAM_BANNED). [Client] Disconnected from server: NETWORK_DISCONNECT_STEAM_BANNED [Client] CL: Disconnecting from server: NETWORK_DISCONNECT_STEAM_BANNED [Networking] Closing 'client' poll group [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 12 ) [HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(12) addons() desc(Idle (levelload)) [EngineServiceManager] SwitchToLoop levelload requested: id [12] addons [] [Client] CL: IGameSystem::LoopDeactivateAllSystems { [Host] HO: IGameSystem::LoopDeactivateAllSystems { [Host] HO: } IGameSystem::LoopDeactivateAllSystems done [Client] CL: } IGameSystem::LoopDeactivateAllSystems done [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables [BuildSparseShadowTree] CSparseShadowTreeGameSystem::GameShutdown [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules [Client] CL: CGameRules::CGameRules destructed WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 2244.265 [EngineServiceManager] Unmounting addon '3303458269' [SoundSystem] Addon unloaded, unloading sound resources. [SceneFileCache] No .vcds loaded or no scenes/scenes.vrman ResetBreakpadAppId: Universe is 1 (k_EUniversePublic) ResetBreakpadAppId: Setting non standard break pad app id: 2347771 ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU [HostStateManager] Host activate: Idle (levelload) [Console] Unknown command 'end_single_player_pause'! [Console] Unknown command 'single_player_pause'! [Console] Unknown command 'single_player_pause'! CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 2244.385 [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons () [EngineServiceManager] SwitchToLoop game requested: id [12] addons [] [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest) [Server] SV: maxplayers set to 1 [VScript] Initializing CSGO VScript Game System [Server] SV: Executing server defaults [Server] SV: Executing listen server config file [Developer] GameTypes: could not find matching game mode value of "" in any game type. [Server] SV: CGameRulesGameSystem::GameInit installed game rules CPlayerVoiceListener::GameInit() [InputService] execing gamemode_competitive.cfg [Console] Unknown command 'mp_weapons_glow_on_ground'! [InputService] exec: couldn't exec '{*}cfg/gamemode_competitive_server.cfg', unable to read file [InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file [InputService] execing server_default.cfg [Server] SV: Spawn Server: <empty> [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading) [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active) [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server [Client] CL: CCreateGameClientJob creating client connection to 'loopback' [SteamNetSockets] [#197784164 pipe] connected [SteamNetSockets] [#4011029239 pipe] connected [Networking] Created poll group for socket 'client' [Networking] Created poll group for socket 'server' [Networking] Connected loopback client=bc9f264@loopback:1 <-> server=ef1372f7@loopback:0 [NetSteamConn] Associating NetChan ToxicShreky @ loopback:0 (loopback:0) with Steam Net Connection handle #4011029239 (userdata 0) [NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #197784164 (userdata 1) [Client] CL: Connected to 'loopback:1' ClientPutInServer create new player controller [ToxicShreky] [Server] Client 0 'ToxicShreky' setting rate to 786432 [Server] [ToxicShreky] cl_interp_ratio='0', LerpTime=0 [Client] Game: "Counter-Strike 2" [Client] Map: "<empty>" [Client] Players: 1 (0 bots) / 1 humans [Client] Build: 10329 (revision 9554626) [Client] Server Number: 5 [SignonState] CL: CNetworkGameClient::ProcessServerInfo [VScript] Initializing CSGO VScript Game System [Client] CL: CGameRulesGameSystem::GameInit installed game rules ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000418 seconds [Client] CNetworkGameClient::ProcessClassInfo: create on client true [Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists) [Client] Client missing networkable entity class CTriggerTripWire [Client] CNetworkGameClientBase::LinkClasses took 14.899 msec [Client] CL: CGameClientConnectPrerequisite connection succeeded [Server] SV: IGameSystem::LoopActivateAllSystems { [Host] HO: IGameSystem::LoopActivateAllSystems { [Host] HO: } IGameSystem::LoopActivateAllSystems done [Server] SV: } IGameSystem::LoopActivateAllSystems done [Server] SV: 1 player server started [Client] CL: IGameSystem::LoopActivateAllSystems { [Client] CL: } IGameSystem::LoopActivateAllSystems done [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) [Server] SV: Sending full update to client ToxicShreky (reason: initial update) [Client] CNetworkGameClientBase::OnReceivedUncompressedPacket(), received full update [Client] Receiving 0.5K non-incremental update from server ToxicShreky dołącza do gry. [Networking] server @ loopback:1: NetChan Setting Timeout to 30.00 seconds [Client] CL: Signon traffic "server": incoming 12.256 KB [13 netframes], outgoing 1.242 KB [12 netframes] [Networking] ToxicShreky @ loopback:0: NetChan Setting Timeout to 20.00 seconds [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 18.827494ms 2 Odnośnik do komentarza
Premium _sss_ Opublikowano 25 Lutego 2025 Premium Premium Udostępnij Opublikowano 25 Lutego 2025 @ zen1tch 24h ps.wystarczy krotki wycinek... @ ToxicShreky znajdujesz swoje bana kilkasz w niego i gdy bedzie on tylko na ekraniw twoim to kopiujesz link u gory w przegladarce Odnośnik do komentarza
Użytkownik zen1tch Opublikowano 25 Lutego 2025 Użytkownik Udostępnij Opublikowano 25 Lutego 2025 • Powód bana: Cheaty • Demko: http://879882.node36.pukawka.pl/dem-de_mirage-1740428115-1740430567.zip • Konto gracza: https://steamcommunity.com/id/toxicshreky/ • AKCJA (3:2 - 1:40) - Trzy idealne bhopy pod rząd? Brzmi skrajnie nienaturalnie. Skoki wyraźnie wykonane przez trzymanie spacji co już samo w sobie budzi podejrzenia. Ciężko uwierzyć że ktoś ze świeżym kontem potrafi wykonać trzy perfekcyjne strafe z rzędu a jednocześnie jego movement i crosshair placement są na poziomie golda. A tłumaczenie o skradzionym koncie? Klasyka. "Ruscy mi ukradli" – słyszę to na okrągło. Ale najbardziej rzuca się w oczy to że już w pierwszym skoku osiągnął maksymalną prędkość. To praktycznie niemożliwe bez wspomagania. Wszystkie znaki wskazują na użycie niedozwolonych programów. Ban jest w pełni uzasadniony i powinien zostać utrzymany. 1 Odnośnik do komentarza
Użytkownik ToxicShreky Opublikowano 25 Lutego 2025 Autor Użytkownik Udostępnij Opublikowano 25 Lutego 2025 No to ci powiem mnie rozpisałeś. Skok mam pod scrolla ustawiony i tak jak już ci mówiłem, próbuje bhopować cały czas z lepszym badz gorszym skutkiem, tutaj akurat szczesliwie wyszlo. Odnośnik do komentarza
Premium _sss_ Opublikowano 25 Lutego 2025 Premium Premium Udostępnij Opublikowano 25 Lutego 2025 AKCJA (3:2 - 1:40) - Trzy idealne bhopy pod rząd? Brzmi skrajnie nienaturalnie. Skoki wyraźnie wykonane przez trzymanie spacji co już samo w sobie budzi podejrzenia. Ciężko uwierzyć że ktoś ze świeżym kontem potrafi wykonać trzy perfekcyjne strafe z rzędu a jednocześnie jego movement i crosshair placement są na poziomie golda. A tłumaczenie o skradzionym koncie? Klasyka. "Ruscy mi ukradli" – słyszę to na okrągło. Ale najbardziej rzuca się w oczy to że już w pierwszym skoku osiągnął maksymalną prędkość. To praktycznie niemożliwe bez wspomagania. Wszystkie znaki wskazują na użycie niedozwolonych programów. Ban jest w pełni uzasadniony i powinien zostać utrzymany. +B po za tym nie ma takich stricte akcji "spalonych" ale jest dużo taki podejrzanych które ciężko brać pod uwagę jako spalone albo nawet pól spalone i zadecydowało o nie zdejmowaniu bana. 1 1 Odnośnik do komentarza
Premium _sss_ Opublikowano 25 Lutego 2025 Premium Premium Udostępnij Opublikowano 25 Lutego 2025 Odnośnik do komentarza
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