Użytkownik FokaaQ Posted April 15 Użytkownik Share Posted April 15 Twój nick na serwerze:FokaaQ OneTap<3 Nick admina banującego: Drmwx Dostałeś bana, gaga czy muta?:Ban Czas oraz data bana:04-15-24 19:05 Serwer na którym dostałeś bana:Only Mirage Opis sytuacji (prosimy o dłuższą wypowiedz):Gralem z kolegami i zostalem wyzucony po graniu pol dnia na tym koncie i sprawdzilem w konsoli i pisao Reason:Initial update Link do Sourcebansa z twoim banem:https://sourcebans.strefaskilla.pl/index.php?p=banlist&advSearch=STEAM_0:1:854041235&advType=steamid&Submit Link do twojego profilu steam:https://steamcommunity.com/profiles/76561199668348199/ Wycinek z konsoli po wejściu na serwer: [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (54.37.238.79:27015), 11 ) [HostStateManager] HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(11) addons() desc(Remote Connect (54.37.238.79:27015)) [EngineServiceManager] SwitchToLoop remoteconnect requested: id [11] addons [] [Client] CL: IGameSystem::LoopDeactivateAllSystems { [Client] CL: } IGameSystem::LoopDeactivateAllSystems done [Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE [NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #4229165123 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE) [NetSteamConn] CloseSteamNetConnection handle #4229165123 (userdata 1) [NetSteamConn] Disassociating NetChan server @ (unknown) from Steam Net Connection handle #4229165123 (userdata 1) [SteamNetSockets] [#4229165123 pipe 'server'] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE [SteamNetSockets] [#4063262400 pipe 'FokaaQ OneTap<3'] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE [NetSteamConn] Removing Steam Net Connection for loopback:1, handle #4229165123 [Networking] Closing 'client' poll group [Server] SV: IGameSystem::LoopDeactivateAllSystems { [Host] HO: IGameSystem::LoopDeactivateAllSystems { [Host] HO: } IGameSystem::LoopDeactivateAllSystems done [Server] SV: } IGameSystem::LoopDeactivateAllSystems done [Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55) [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead) [Server] SV: Disconnect client 'FokaaQ OneTap<3' from server(1): NETWORK_DISCONNECT_SHUTDOWN [SignonState] Client 0 'FokaaQ OneTap<3' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE [NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #4063262400 (1001 NETWORK_DISCONNECT_SHUTDOWN) [NetSteamConn] CloseSteamNetConnection handle #4063262400 (userdata 0) [NetSteamConn] Disassociating NetChan FokaaQ OneTa @ (unknown) from Steam Net Connection handle #4063262400 (userdata 0) [NetSteamConn] Removing Steam Net Connection for loopback:0, handle #4063262400 [Server] CSource2Server::GameServerSteamAPIDeactivated() [Networking] Closing 'server' poll group [stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules [Client] CL: CGameRules::CGameRules destructed WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 3313.034 [Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules [Server] SV: CGameRules::CGameRules destructed [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success ) CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 3313.037 [NetSteamConn] Steam Net connection #4063262400 pipe 'FokaaQ OneTap<3' closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE [NetSteamConn] CloseSteamNetConnection handle #4063262400 (userdata -1) [NetSteamConn] Opened Steam Net Connection on socket 'client' to 54.37.238.79:27015, connection #2902917567 UDP [email protected]:27015 [Networking] Created poll group for socket 'client' [SteamNetSockets] [#2902917567 UDP steamid:[email protected]:27015] connected [Client] Sending connect to 54.37.238.79:27015 [Client] Received S2C_CHALLENGE [0 auth 3] from 54.37.238.79:27015 [Client] Sending C2S_CONNECT [14002 protocol 0 auth 3] to 54.37.238.79:27015 [Client] Received S2C_CONNECTION from 54.37.238.79:27015 [addons:''] [NetSteamConn] Associating NetChan server @ 54.37.238.79:27015 (54.37.238.79:27015) with Steam Net Connection handle #2902917567 (userdata 0) [Client] CL: Connected to '54.37.238.79:27015' [SignonState] CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect ) [Client] CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons: [EngineServiceManager] SwitchToLoop levelload requested: id [11] addons [] ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_LOADINGSCREEN [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success ) [SignonState] CL: Permit INetchannel::Transmit() [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons () [EngineServiceManager] SwitchToLoop game requested: id [11] addons [] [Client] CL: CNetworkGameClient already exists for connection to '54.37.238.79:27015' [Client] CL: connection to '54.37.238.79:27015' already started [Client] Game: "Counter-Strike 2" [Client] Map: "de_mirage" [Client] Players: 13 (1 bots) / 21 humans [Client] Build: 9961 (revision 8809129) [Client] Server Number: 49 [SignonState] CL: CNetworkGameClient::ProcessServerInfo [VScript] Initializing CSGO VScript Game System [Client] CL: CGameRulesGameSystem::GameInit installed game rules **** Panel EmbeddedHudWeaponSelection has fill-parent-flow for height, but isn't in a flowing down or up layout ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_english.txt". ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_polish.txt". ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000220 seconds [ResourceSystem] Failed loading resource "panorama/images/map_icons/screenshots/1080p/de_mirage_5_png.vtex_c" (ERROR_FILEOPEN: File not found) **** Panel has fill-parent-flow for height, but isn't in a flowing down or up layout [Client] CNetworkGameClient::ProcessClassInfo: create on client true [Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists) [Client] Client missing networkable entity class CTriggerTripWire [Client] CNetworkGameClientBase::LinkClasses took 10.507 msec [ResourceSystem] Failed loading resource "maps/prefabs/misc/terrorist_team_intro_variant2/world_visibility.vvis_c" (ERROR_FILEOPEN: File not found) [ResourceSystem] Failed loading resource "panorama/images/map_icons/screenshots/1080p/de_mirage_9_png.vtex_c" (ERROR_FILEOPEN: File not found) [ResourceSystem] Failed loading resource "panorama/images/map_icons/screenshots/1080p/de_mirage_8_png.vtex_c" (ERROR_FILEOPEN: File not found) [ResourceSystem] Failed loading resource "panorama/images/map_icons/screenshots/1080p/de_mirage_7_png.vtex_c" (ERROR_FILEOPEN: File not found) [ResourceSystem] Failed loading resource "panorama/images/map_icons/screenshots/1080p/de_mirage_6_png.vtex_c" (ERROR_FILEOPEN: File not found) **** Panel has fill-parent-flow for height, but isn't in a flowing down or up layout [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 76.051410ms [AnimResource] Model models/props/crates/csgo_drop_crate_shadow.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_28.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_27.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_phoenix.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_chroma2.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_chroma.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_23.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_bravo.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_spectrum.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_glove.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal3.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_31.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_30.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_winteroffensive.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal2.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_24.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_25.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_26.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_gamma.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_32.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_gamma2.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_bloodhound.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_revolver.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal1.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_29.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_chroma3.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model !embedded_sequence_data!characters/models/shared/animsets/animset_ct.vmdl: unable to find bone reference "ball_l" [AnimResource] Model !embedded_sequence_data!characters/models/shared/animsets/animset_uiplayer.vmdl: unable to find bone reference "ball_l" [AnimResource] Model !embedded_sequence_data!characters/models/shared/animsets/animset_t.vmdl: unable to find bone reference "ball_l" [AnimResource] Model !embedded_sequence_data!characters/models/shared/animsets/animset_ct.vmdl: unable to find bone reference "ball_l" [AnimResource] Model !embedded_sequence_data!characters/models/shared/animsets/animset_uiplayer.vmdl: unable to find bone reference "ball_l" [AnimResource] Model models/props/crates/csgo_drop_crate_horizon.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_dangerzone.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_clutch.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_spectrum2.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_hydra.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_wildfire.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_vanguard.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_breakout.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_huntsman.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_22.vmdl: sequence/animation name collision found "tools_preview" [Client] CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_INGAME [Client] CL: IGameSystem::LoopActivateAllSystems { [Host] HO: IGameSystem::LoopActivateAllSystems { [Host] HO: } IGameSystem::LoopActivateAllSystems done [Client] CL: } IGameSystem::LoopActivateAllSystems done [HostStateManager] Host activate: Remote Connect (54.37.238.79:27015) [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) **** Panel EmbeddedHudWeaponSelection has fill-parent-flow for height, but isn't in a flowing down or up layout [SteamNetSockets] [#2902917567 UDP steamid:[email protected]:27015 'server'] closed by peer (2039): NETWORK_DISCONNECT_KICKED [NetSteamConn] Steam Net connection #2902917567 UDP steamid:[email protected]:27015 'server' closed by peer, reason 2039: NETWORK_DISCONNECT_KICKED [Networking] NETWORK_DISCONNECT_KICKED [NetSteamConn] Closing Steam Net Connection on socket 'client' to 54.37.238.79:27015, handle #2902917567 (0 (null)) [NetSteamConn] CloseSteamNetConnection handle #2902917567 (userdata 0) [NetSteamConn] Disassociating NetChan server @ 54.37.238.79:27015 (54.37.238.79:27015) from Steam Net Connection handle #2902917567 (userdata 0) [NetSteamConn] Removing Steam Net Connection for 54.37.238.79:27015, handle #2902917567 [Client] Disconnection during connection phase. Sign-on state: 5 (SIGNONSTATE_SPAWN). Disconnect reason: 39 (NETWORK_DISCONNECT_KICKED). [Client] CL: Server disconnected: 39: NETWORK_DISCONNECT_KICKED [Client] CL: Disconnecting from server: NETWORK_DISCONNECT_KICKED [Networking] Closing 'client' poll group [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 12 ) [HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(12) addons() desc(Idle (levelload)) [EngineServiceManager] SwitchToLoop levelload requested: id [12] addons [] [Client] CL: IGameSystem::LoopDeactivateAllSystems { [Host] HO: IGameSystem::LoopDeactivateAllSystems { [Host] HO: } IGameSystem::LoopDeactivateAllSystems done [Client] CL: } IGameSystem::LoopDeactivateAllSystems done [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules [Client] CL: CGameRules::CGameRules destructed WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 3316.071 ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU [HostStateManager] Host activate: Idle (levelload) [Console] Unknown command 'end_single_player_pause'! [Console] Unknown command 'single_player_pause'! [Console] Unknown command 'single_player_pause'! CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 3316.076 [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons () [EngineServiceManager] SwitchToLoop game requested: id [12] addons [] [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest) [Server] SV: maxplayers set to 1 [VScript] Initializing CSGO VScript Game System [Server] SV: Executing server defaults [Server] SV: Executing listen server config file [Developer] GameTypes: could not find matching game mode value of "" in any game type. [Server] SV: CGameRulesGameSystem::GameInit installed game rules [InputService] execing gamemode_competitive.cfg [InputService] exec: couldn't exec '{*}cfg/gamemode_competitive_server.cfg', unable to read file [InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file [InputService] execing server_default.cfg [Server] SV: Spawn Server: <empty> [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading) [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active) [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server [Client] CL: CCreateGameClientJob creating client connection to 'loopback' [SteamNetSockets] [#2510189296 pipe] connected [SteamNetSockets] [#1031358063 pipe] connected [Networking] Created poll group for socket 'client' [Networking] Created poll group for socket 'server' [Networking] Connected loopback client=959e72f0@loopback:1 <-> server=3d79466f@loopback:0 [NetSteamConn] Associating NetChan FokaaQ OneTa @ loopback:0 (loopback:0) with Steam Net Connection handle #1031358063 (userdata 0) [NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #2510189296 (userdata 1) [Client] CL: Connected to 'loopback:1' ClientPutInServer create new player controller [FokaaQ OneTap<3] [Server] Client 0 'FokaaQ OneTap<3' setting rate to 786432 [Client] Game: "Counter-Strike 2" [Client] Map: "<empty>" [Client] Players: 1 (0 bots) / 1 humans [Client] Build: 10021 (revision 8809129) [Client] Server Number: 6 [SignonState] CL: CNetworkGameClient::ProcessServerInfo [VScript] Initializing CSGO VScript Game System [Client] CL: CGameRulesGameSystem::GameInit installed game rules ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_english.txt". ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_polish.txt". ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000228 seconds [Client] CNetworkGameClient::ProcessClassInfo: create on client true [Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists) [Client] Client missing networkable entity class CTriggerTripWire [Client] CNetworkGameClientBase::LinkClasses took 10.367 msec [Client] CL: CGameClientConnectPrerequisite connection succeeded [Server] SV: IGameSystem::LoopActivateAllSystems { [Host] HO: IGameSystem::LoopActivateAllSystems { [Host] HO: } IGameSystem::LoopActivateAllSystems done [Server] SV: } IGameSystem::LoopActivateAllSystems done [Server] SV: 1 player server started [Client] CL: IGameSystem::LoopActivateAllSystems { [Client] CL: } IGameSystem::LoopActivateAllSystems done [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) [Server] SV: Sending full update to client FokaaQ OneTap<3 (reason: initial update) [Client] CL: Receiving uncompressed update from server FokaaQ OneTap<3 dołącza do gry. [Networking] server @ loopback:1: NetChan Setting Timeout to 30.00 seconds [Client] CL: Signon traffic "server": incoming 12.012 KB [13 pkts], outgoing 883 bytes [12 pkts] [Networking] FokaaQ OneTa @ loopback:0: NetChan Setting Timeout to 20.00 seconds Link to comment
Użytkownik tomori Posted April 15 Użytkownik Share Posted April 15 @ DrwmX_ masz już demko więc 24h Link to comment
Użytkownik tomori Posted April 16 Użytkownik Share Posted April 16 Daje ub na prośbę admina @ DrwmX_ 1 Link to comment
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