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[ODWOŁANIE] CS 2 - FokaaQ OneTap<3


FokaaQ

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Twój nick na serwerze:FokaaQ OneTap<3
Nick admina banującego: Drmwx
Dostałeś bana, gaga czy muta?:Ban
Czas oraz data bana:04-15-24 19:05

Serwer na którym dostałeś bana:Only Mirage
Opis sytuacji (prosimy o dłuższą wypowiedz):Gralem z kolegami i zostalem wyzucony po graniu pol dnia na tym koncie i sprawdzilem w konsoli i pisao Reason:Initial update 
Link do Sourcebansa z twoim banem:https://sourcebans.strefaskilla.pl/index.php?p=banlist&advSearch=STEAM_0:1:854041235&advType=steamid&Submit
Link do twojego profilu steam:https://steamcommunity.com/profiles/76561199668348199/
Wycinek z konsoli po wejściu na serwer: [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (54.37.238.79:27015), 11 )
[HostStateManager] HostStateRequest::Start(HSR_GAME):  loop(remoteconnect) id(11) addons() desc(Remote Connect (54.37.238.79:27015))
[EngineServiceManager] SwitchToLoop remoteconnect requested:  id [11] addons []
[Client] CL:  IGameSystem::LoopDeactivateAllSystems {
[Client] CL:  } IGameSystem::LoopDeactivateAllSystems done
[Client] CL:  Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #4229165123 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE)
[NetSteamConn] CloseSteamNetConnection handle #4229165123 (userdata 1)
[NetSteamConn] Disassociating NetChan server @  (unknown) from Steam Net Connection handle #4229165123 (userdata 1)
[SteamNetSockets] [#4229165123 pipe 'server'] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE
[SteamNetSockets] [#4063262400 pipe 'FokaaQ OneTap<3'] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Removing Steam Net Connection for loopback:1, handle #4229165123
[Networking] Closing 'client' poll group
[Server] SV:  IGameSystem::LoopDeactivateAllSystems {
[Host] HO:  IGameSystem::LoopDeactivateAllSystems {
[Host] HO:  } IGameSystem::LoopDeactivateAllSystems done
[Server] SV:  } IGameSystem::LoopDeactivateAllSystems done
[Server] SV:  Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
[Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[Server] SV:  Disconnect client 'FokaaQ OneTap<3' from server(1): NETWORK_DISCONNECT_SHUTDOWN
[SignonState] Client 0 'FokaaQ OneTap<3' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
[NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #4063262400 (1001 NETWORK_DISCONNECT_SHUTDOWN)
[NetSteamConn] CloseSteamNetConnection handle #4063262400 (userdata 0)
[NetSteamConn] Disassociating NetChan FokaaQ OneTa @  (unknown) from Steam Net Connection handle #4063262400 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for loopback:0, handle #4063262400
[Server] CSource2Server::GameServerSteamAPIDeactivated()
[Networking] Closing 'server' poll group
[stringtables] SV: CNetworkStringTableContainer::RemoveAllTables:  removing 12 tables
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables:  removing 12 tables
[Client] CL:  CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL:  CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 3313.034
[Server] SV:  CGameRulesGameSystem::GameShutdown uninstalled game rules
[Server] SV:  CGameRules::CGameRules destructed
[SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 3313.037
[NetSteamConn] Steam Net connection #4063262400 pipe 'FokaaQ OneTap<3' closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] CloseSteamNetConnection handle #4063262400 (userdata -1)
[NetSteamConn] Opened Steam Net Connection on socket 'client' to 54.37.238.79:27015, connection #2902917567 UDP [email protected]:27015
[Networking] Created poll group for socket 'client'
[SteamNetSockets] [#2902917567 UDP steamid:[email protected]:27015] connected
[Client] Sending connect to 54.37.238.79:27015
[Client] Received S2C_CHALLENGE [0 auth 3] from 54.37.238.79:27015
[Client] Sending C2S_CONNECT [14002 protocol 0 auth 3] to 54.37.238.79:27015
[Client] Received S2C_CONNECTION from 54.37.238.79:27015 [addons:'']
[NetSteamConn] Associating NetChan server @ 54.37.238.79:27015 (54.37.238.79:27015) with Steam Net Connection handle #2902917567 (userdata 0)
[Client] CL:  Connected to '54.37.238.79:27015'
[SignonState] CL:  Suppress INetchannel::Transmit() in loopmode( remoteconnect )
[Client] CL:  CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:  
[EngineServiceManager] SwitchToLoop levelload requested:  id [11] addons []
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_LOADINGSCREEN
[SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
[SignonState] CL:  Permit INetchannel::Transmit()
[Client] CL:  CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested:  id [11] addons []
[Client] CL:  CNetworkGameClient already exists for connection to '54.37.238.79:27015'
[Client] CL:  connection to '54.37.238.79:27015' already started
[Client] Game: "Counter-Strike 2"
[Client] Map: "de_mirage"
[Client] Players: 13 (1 bots) / 21 humans
[Client] Build: 9961 (revision 8809129)
[Client] Server Number: 49
[SignonState] CL:  CNetworkGameClient::ProcessServerInfo
[VScript] Initializing CSGO VScript Game System
[Client] CL:  CGameRulesGameSystem::GameInit installed game rules
**** Panel EmbeddedHudWeaponSelection has fill-parent-flow for height, but isn't in a flowing down or up layout
ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_english.txt".
ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_polish.txt".
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000220 seconds
[ResourceSystem] Failed loading resource "panorama/images/map_icons/screenshots/1080p/de_mirage_5_png.vtex_c" (ERROR_FILEOPEN: File not found)
**** Panel  has fill-parent-flow for height, but isn't in a flowing down or up layout
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] Client missing networkable entity class CTriggerTripWire
[Client] CNetworkGameClientBase::LinkClasses took 10.507 msec
[ResourceSystem] Failed loading resource "maps/prefabs/misc/terrorist_team_intro_variant2/world_visibility.vvis_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "panorama/images/map_icons/screenshots/1080p/de_mirage_9_png.vtex_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "panorama/images/map_icons/screenshots/1080p/de_mirage_8_png.vtex_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "panorama/images/map_icons/screenshots/1080p/de_mirage_7_png.vtex_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "panorama/images/map_icons/screenshots/1080p/de_mirage_6_png.vtex_c" (ERROR_FILEOPEN: File not found)
**** Panel  has fill-parent-flow for height, but isn't in a flowing down or up layout
[WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 76.051410ms
[AnimResource] Model models/props/crates/csgo_drop_crate_shadow.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_28.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_27.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_phoenix.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_chroma2.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_chroma.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_23.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_bravo.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_spectrum.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_glove.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal3.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_31.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_30.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_winteroffensive.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal2.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_24.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_25.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_26.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_gamma.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_32.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_gamma2.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_bloodhound.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_revolver.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal1.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_29.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_chroma3.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model !embedded_sequence_data!characters/models/shared/animsets/animset_ct.vmdl: unable to find bone reference "ball_l"
[AnimResource] Model !embedded_sequence_data!characters/models/shared/animsets/animset_uiplayer.vmdl: unable to find bone reference "ball_l"
[AnimResource] Model !embedded_sequence_data!characters/models/shared/animsets/animset_t.vmdl: unable to find bone reference "ball_l"
[AnimResource] Model !embedded_sequence_data!characters/models/shared/animsets/animset_ct.vmdl: unable to find bone reference "ball_l"
[AnimResource] Model !embedded_sequence_data!characters/models/shared/animsets/animset_uiplayer.vmdl: unable to find bone reference "ball_l"
[AnimResource] Model models/props/crates/csgo_drop_crate_horizon.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_dangerzone.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_clutch.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_spectrum2.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_hydra.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_wildfire.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_vanguard.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_breakout.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_huntsman.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_22.vmdl: sequence/animation name collision found "tools_preview"
[Client] CL:  CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_INGAME
[Client] CL:  IGameSystem::LoopActivateAllSystems {
[Host] HO:  IGameSystem::LoopActivateAllSystems {
[Host] HO:  } IGameSystem::LoopActivateAllSystems done
[Client] CL:  } IGameSystem::LoopActivateAllSystems done
[HostStateManager] Host activate: Remote Connect (54.37.238.79:27015)
[SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
**** Panel EmbeddedHudWeaponSelection has fill-parent-flow for height, but isn't in a flowing down or up layout
[SteamNetSockets] [#2902917567 UDP steamid:[email protected]:27015 'server'] closed by peer (2039): NETWORK_DISCONNECT_KICKED
[NetSteamConn] Steam Net connection #2902917567 UDP steamid:[email protected]:27015 'server' closed by peer, reason 2039: NETWORK_DISCONNECT_KICKED
[Networking] NETWORK_DISCONNECT_KICKED
[NetSteamConn] Closing Steam Net Connection on socket 'client' to 54.37.238.79:27015, handle #2902917567 (0 (null))
[NetSteamConn] CloseSteamNetConnection handle #2902917567 (userdata 0)
[NetSteamConn] Disassociating NetChan server @ 54.37.238.79:27015 (54.37.238.79:27015) from Steam Net Connection handle #2902917567 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for 54.37.238.79:27015, handle #2902917567
[Client] Disconnection during connection phase. Sign-on state: 5 (SIGNONSTATE_SPAWN). Disconnect reason: 39 (NETWORK_DISCONNECT_KICKED).
[Client] CL:  Server disconnected: 39: NETWORK_DISCONNECT_KICKED
[Client] CL:  Disconnecting from server: NETWORK_DISCONNECT_KICKED
[Networking] Closing 'client' poll group
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 12 )
[HostStateManager] HostStateRequest::Start(HSR_IDLE):  loop(levelload) id(12) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested:  id [12] addons []
[Client] CL:  IGameSystem::LoopDeactivateAllSystems {
[Host] HO:  IGameSystem::LoopDeactivateAllSystems {
[Host] HO:  } IGameSystem::LoopDeactivateAllSystems done
[Client] CL:  } IGameSystem::LoopDeactivateAllSystems done
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables:  removing 12 tables
[Client] CL:  CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL:  CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 3316.071
ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
[HostStateManager] Host activate: Idle (levelload)
[Console] Unknown command 'end_single_player_pause'!
[Console] Unknown command 'single_player_pause'!
[Console] Unknown command 'single_player_pause'!
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 3316.076
[Client] CL:  CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested:  id [12] addons []
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV:  maxplayers set to 1
[VScript] Initializing CSGO VScript Game System
[Server] SV:  Executing server defaults
[Server] SV:  Executing listen server config file
[Developer] GameTypes: could not find matching game mode value of "" in any game type.
[Server] SV:  CGameRulesGameSystem::GameInit installed game rules
[InputService] execing gamemode_competitive.cfg
[InputService] exec: couldn't exec '{*}cfg/gamemode_competitive_server.cfg', unable to read file
[InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
[InputService] execing server_default.cfg
[Server] SV:  Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL:  CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL:  CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#2510189296 pipe] connected
[SteamNetSockets] [#1031358063 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=959e72f0@loopback:1 <-> server=3d79466f@loopback:0
[NetSteamConn] Associating NetChan FokaaQ OneTa @ loopback:0 (loopback:0) with Steam Net Connection handle #1031358063 (userdata 0)
[NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #2510189296 (userdata 1)
[Client] CL:  Connected to 'loopback:1'
ClientPutInServer create new player controller [FokaaQ OneTap<3]
[Server] Client 0 'FokaaQ OneTap<3' setting rate to 786432
[Client] Game: "Counter-Strike 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 10021 (revision 8809129)
[Client] Server Number: 6
[SignonState] CL:  CNetworkGameClient::ProcessServerInfo
[VScript] Initializing CSGO VScript Game System
[Client] CL:  CGameRulesGameSystem::GameInit installed game rules
ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_english.txt".
ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_polish.txt".
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000228 seconds
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] Client missing networkable entity class CTriggerTripWire
[Client] CNetworkGameClientBase::LinkClasses took 10.367 msec
[Client] CL:  CGameClientConnectPrerequisite connection succeeded
[Server] SV:  IGameSystem::LoopActivateAllSystems {
[Host] HO:  IGameSystem::LoopActivateAllSystems {
[Host] HO:  } IGameSystem::LoopActivateAllSystems done
[Server] SV:  } IGameSystem::LoopActivateAllSystems done
[Server] SV:  1 player server started
[Client] CL:  IGameSystem::LoopActivateAllSystems {
[Client] CL:  } IGameSystem::LoopActivateAllSystems done
[SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Server] SV:  Sending full update to client FokaaQ OneTap<3 (reason:  initial update)
[Client] CL:  Receiving uncompressed update from server
FokaaQ OneTap<3 dołącza do gry.
[Networking] server @ loopback:1:  NetChan Setting Timeout to 30.00 seconds
[Client] CL:  Signon traffic "server":  incoming 12.012 KB [13 pkts], outgoing 883 bytes [12 pkts]
[Networking] FokaaQ OneTa @ loopback:0:  NetChan Setting Timeout to 20.00 seconds

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  • Hana_Montana changed the title to [ODWOŁANIE] CS 2 - FokaaQ OneTap<3
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@ DrwmX_  masz już demko więc 24h

      

tomori_1.png.d2ba215441da5653658da7a37ddb6121.png.533152244869bb3d52f3cb5ee48c43eb.png

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Daje ub na prośbę admina @ DrwmX_

  • Lubię to! 1

      

tomori_1.png.d2ba215441da5653658da7a37ddb6121.png.533152244869bb3d52f3cb5ee48c43eb.png

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  • Użytkownik

GRACZ ODBANOWANY.png

      

tomori_1.png.d2ba215441da5653658da7a37ddb6121.png.533152244869bb3d52f3cb5ee48c43eb.png

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